![]() Monsters build up the Hard crowd control resistance as they are continuously knocked back (flat 40% per knockback), but instead of reducing effectiveness of subsequent Knockbacks, they simply become immune to it at 65% or higher and until it drops back. For the balance purposes, players cannot be knocked back more than once every 6 seconds. Some monsters have a guaranteed Knockback for some attacks, such as Death Maidens' whirling blow. Monsters can have a Knockback trait (see the respective article) that gives them a chance on any damaging attack (including other affixes) to send the player flying, throwing them backwards a random distance and slowing them down for a short time. In Diablo III, Knockback can be found on items (as an X% chance to Knockback on hit) or is in-built into skills as either a guaranteed consequence of a damaging hit or as a chance of such. Main article: Monster Traits (Diablo III)#Knockback It always results in a stun when caused by the player. This is usually as a result of skills effected through the ground (eg Bone Spikes).
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